Silence That Gun

Foucarville, June 6, 1944: Foucarville was just one of several small villages behind Utah Beach
which were to be occupied to prevent German reinforcements from reaching the beach and the beach
garrisons from getting out. The first dozen paratroopers entered at 2 AM and after exchanging
fie with a battalion command post, withdrew to await reinforcements. At dawn, they re-entered
and the Germans withdrew to a fortified strongpoint at the northern end of the village. Judging
themselves too weak to storm the strongpoint, the paratroopers satisfied themselves with establishing
roadblocks and intercepting Germans withdrawing from the beaches until an AT Gun began to interfere.

Game Length: 6 turns

For the Americans to win they must capture the two VP's or kill the AT Gun crew.
For the Germans to win they must hold the two VP's and have the AT Gun crew survive.

Germans: Squads, HMG, MMG, LMG's, AT gun
Americans: Squads, MMG's, BAZ's, DC's

Boards: #2, #3, #4


Aftermath: By 10:30 AM the paratroopers numbered nearly 80 men - but still not enough to take the
entire town. However, under the covering fire of a limited objective attack, Private John Lyell
was able to crawl forward to a position from which he could silence the gun with a grenade bundle
 - although he was mortally wounded in the process. The strongpoint remained in German hands until
10 PM when suddenly many Germans threw down their arms. Duped by prisoners they had taken during
the previous night into thinking that a heavy naval bombardment was due to strike, they acted with-
out authority. Before the German leaders could intervene, the captive paratroopers quickly siezed
the discarded weapons and opened fire on their former captors.

Source: ASL Scenario 14, Silence That Gun
